- Registered on: 05/10/2020
- Last connection: 01/07/2021
- Boxedwine (Manager, Developer, Reporter, 05/10/2020)
- 01:23 PM Boxedwine Feature #27: Add webgl to WASM build
- Using a more recent build of gl4es and emscripten I have managed to get a simple example with textures to run.
- 01:21 PM Boxedwine Bug #35: dynamic WASM core
- I came across the CHASM language. This is a simple toy language and associated compiler that produces WASM output:
- 07:34 AM Boxedwine Bug #36 (New): browserFS thousand of exceptions raised/caught
- BrowserFS is used in the emscripten build
The Filesystem code is structured such that in the *normal* case it routin...
- 07:28 AM Boxedwine Feature #27: Add webgl to WASM build
- Summary of changes made while investigating
Performed testing using examples from:
- 06:30 AM Boxedwine Bug #35: dynamic WASM core
- Updated main.c attached
This demonstrates building up WASM modules on the fly. The modules are not compiled from sou...
- 12:56 PM Boxedwine Bug #35: dynamic WASM core
- attach correct c file
- 12:29 PM Boxedwine Bug #35 (New): dynamic WASM core
- Investigate further a dynamic core based on the ARM cores.
It should build emscripten WASM side modules on demand
- 01:02 AM Boxedwine Feature #27: Add webgl to WASM build
- Branch emscripten/integrate-gl4es updated with latest gl4es. No change to js file required. Still testing compatabili...
- 12:59 AM Boxedwine Bug #34 (Resolved): Emscripten breakage: BaseAudioContext.createScriptProcessor buffer size must now be power of two between 256 and 16384
- Fixed in branch emscripten/minor-fixes
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