James Bryant
- Registered on: 05/08/2020
- Last connection: 11/27/2020
Issues
- Assigned issues: 16
- Reported issues: 31
Projects
- Boxedwine (Manager, Developer, Reporter, 05/10/2020)
Activity
11/27/2020
- 09:58 PM Boxedwine Feature #22: Add support for mounting ISOs
- jmarsh on the boxedwine thread at vogons.org stated
"FWIW, early 2000s/win98 era safedisc protection is pretty eas...
11/04/2020
- 09:19 PM Boxedwine Wiki edit: Troubleshooting (#5)
- 09:19 PM Boxedwine Wiki edit: Troubleshooting (#4)
- 05:21 PM Boxedwine Wiki edit: Build_Status (#7)
- 04:51 PM Boxedwine Bug #19 (Closed): Mouse Move can cause a game pause
- 01:26 AM Boxedwine Revision edeec5f4 (boxedwine-source): Merge branch 'james/ARMv8'
- # Conflicts:
# platform/windows/memory64.cpp
# project/mac-xcode/Boxedwine/Boxedwine.xcodeproj/project.pb... - 12:52 AM Boxedwine Revision e4c4481e (boxedwine-source): Added bound unit test
11/02/2020
- 01:03 AM Boxedwine Revision 5a2195ba (boxedwine-source): Updated the version to 20.1.2. Also fixed a minor issue with file sytem dependencies.
- 12:21 AM Boxedwine Revision 13584d81 (boxedwine-source): Restored the ability for the x64 Windows build to map native memory. Now it can map a 64-bit pointer returned from OpenGL and use it in the 32-bit emulated process. This fixes Fire Fight and Age of Empires.
11/01/2020
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