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boxedwine-source / source @ master

Name Size
  emulation
  io
  kernel
  opengl
  sdl
  test
  ui
  util

Latest revisions

# Date Author Comment
edeec5f4 11/04/2020 01:26 AM James Bryant

Merge branch 'james/ARMv8'

  1. Conflicts:
  2. platform/windows/memory64.cpp
  3. project/mac-xcode/Boxedwine/Boxedwine.xcodeproj/project.pbxproj
  4. project/msvc/BoxedWine/BoxedWine/BoxedWine.vcxproj.filters
  5. source/emulation/cpu/x64/x64CPU.cpp...
e4c4481e 11/04/2020 12:52 AM James Bryant

Added bound unit test

0456e41c 11/03/2020 04:41 PM James Bryant

Fixed the XCode build for x64

d051a3cf 11/02/2020 08:44 PM James Bryant

Fixed Linux 32-bit

5a2195ba 11/02/2020 01:03 AM James Bryant

Updated the version to 20.1.2. Also fixed a minor issue with file sytem dependencies.

13584d81 11/02/2020 12:21 AM James Bryant

Restored the ability for the x64 Windows build to map native memory. Now it can map a 64-bit pointer returned from OpenGL and use it in the 32-bit emulated process. This fixes Fire Fight and Age of Empires.

cb15bdc0 11/01/2020 04:14 PM James Bryant

Fixed a regression in the dynamic core for the sub instruction when it doesn't need to calculated flags. This was caused by 5e53844 (July 6, 2020)

f8ef12c9 10/31/2020 12:52 AM James Bryant

Added some more cpu unit tests.

1959bf82 09/12/2020 04:01 AM James Bryant

8/16 bit ror/rol instructions need to set the flags even though the result won't change for certain shift amounts, like for 8-bit instruction when the shift is 8, 16 or 24

e49420e8 09/10/2020 07:19 PM James Bryant

Added unit test for 0xa4 and 0xa5, MOVS.

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