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# Date Author Comment
0d74847b 11/04/2020 04:19 PM James Bryant

Fixed an issue with the mac x64 build that causes it crash while starting

edeec5f4 11/04/2020 01:26 AM James Bryant

Merge branch 'james/ARMv8'

  1. Conflicts:
  2. platform/windows/memory64.cpp
  3. project/mac-xcode/Boxedwine/Boxedwine.xcodeproj/project.pbxproj
  4. project/msvc/BoxedWine/BoxedWine/BoxedWine.vcxproj.filters
  5. source/emulation/cpu/x64/x64CPU.cpp...
352a930a 11/03/2020 05:39 PM James Bryant

Fixed Linux x64 build

0456e41c 11/03/2020 04:41 PM James Bryant

Fixed the XCode build for x64

d051a3cf 11/02/2020 08:44 PM James Bryant

Fixed Linux 32-bit

13584d81 11/02/2020 12:21 AM James Bryant

Restored the ability for the x64 Windows build to map native memory. Now it can map a 64-bit pointer returned from OpenGL and use it in the 32-bit emulated process. This fixes Fire Fight and Age of Empires.

0a1e5d54 11/01/2020 07:41 PM James Bryant

Fixed an issue when a program create a GDI window while a GL window is still open. This fixes a regression with Age of Empires.

cbea38f6 09/09/2020 09:14 PM James Bryant

Abstracted out the binary translator a little bit more.

a7ff8cb9 08/25/2020 07:06 PM James Bryant

Boxedwine will now inform the user if a new version of Wine is available and ask them if they would like to download it.

ba59495d 07/21/2020 12:24 AM James Bryant

ARMv8 dynamic core

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