Merge branch 'james/ARMv8'
Fixed the XCode build for x64
Updated the version to 20.1.2. Also fixed a minor issue with file sytem dependencies.
Restored the ability for the x64 Windows build to map native memory. Now it can map a 64-bit pointer returned from OpenGL and use it in the 32-bit emulated process. This fixes Fire Fight and Age of Empires.
Abstracted out the binary translator a little bit more.
Boxedwine will now inform the user if a new version of Wine is available and ask them if they would like to download it.
#19 I think I finally fixed the mouse/keyboard issue that causes some games to hang. The fix came from studying in more detail winex11.drv/event.c/X11DRV_MsgWaitForMultipleObjectsEx
Fixed a couple more issues with the SDL abstraction and marked /dev/fb as experimental and turned it off for all builds.
Fixed some build warning and the emscripten build
Abstracted out the SDL code for events and windows
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