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boxedwine-source / include @ master

Name Size
boxedwine.h 1.13 KB
bufferaccess.h 1.76 KB
cpuinfo.h 966 Bytes
crc.h 954 Bytes
devdsp.h 948 Bytes
devfb.h 1.15 KB
devinput.h 13 KB
devmixer.h 933 Bytes
devnull.h 930 Bytes
devpty.h 914 Bytes
devsequencer.h 945 Bytes
devtty.h 927 Bytes
devurandom.h 939 Bytes
devzero.h 970 Bytes
fpu.h 1.15 KB
jit.h 949 Bytes
kepoll.h 2.01 KB
kerror.h 2.79 KB
kfile.h 2.02 KB
kfiledescriptor.h 1.82 KB
kfilelock.h 1.08 KB
knativeaudio.h 485 Bytes
knativesocket.h 2.27 KB
knativesynchronization.h 481 Bytes
knativesystem.h 685 Bytes
knativethread.h 550 Bytes
knativewindow.h 6.32 KB
kobject.h 2.13 KB
kpoll.h 1.42 KB
kprocess.h 11.1 KB
kscheduler.h 1.4 KB
ksignal.h 4.78 KB
ksocket.h 2.72 KB
ksocketdata.h 135 Bytes
ksocketmsg.h 315 Bytes
ksocketobject.h 2.25 KB
kstat.h 1.37 KB
ksystem.h 4.94 KB
kthread.h 5.1 KB
ktimer.h 1.18 KB
kunixsocket.h 2.89 KB
loader.h 1.46 KB
log.h 1.06 KB
meminfo.h 966 Bytes
memory.h 6.68 KB
pixelformat.h 1.63 KB
platform.h 4.96 KB
platformtypes.h 292 Bytes
player.h 582 Bytes
procselfexe.h 978 Bytes
recorder.h 1.7 KB
reg.h 1.09 KB
syscpumaxfreq.h 989 Bytes
syscpuonline.h 981 Bytes
syscpuscalingcurfreq.h 1018 Bytes
syscpuscalingmaxfreq.h 1014 Bytes
x64dynamic.h 249 Bytes

Latest revisions

# Date Author Comment
edeec5f4 11/04/2020 01:26 AM James Bryant

Merge branch 'james/ARMv8'

  1. Conflicts:
  2. platform/windows/memory64.cpp
  3. project/mac-xcode/Boxedwine/Boxedwine.xcodeproj/project.pbxproj
  4. project/msvc/BoxedWine/BoxedWine/BoxedWine.vcxproj.filters
  5. source/emulation/cpu/x64/x64CPU.cpp...
0456e41c 11/03/2020 04:41 PM James Bryant

Fixed the XCode build for x64

5a2195ba 11/02/2020 01:03 AM James Bryant

Updated the version to 20.1.2. Also fixed a minor issue with file sytem dependencies.

13584d81 11/02/2020 12:21 AM James Bryant

Restored the ability for the x64 Windows build to map native memory. Now it can map a 64-bit pointer returned from OpenGL and use it in the 32-bit emulated process. This fixes Fire Fight and Age of Empires.

cbea38f6 09/09/2020 09:14 PM James Bryant

Abstracted out the binary translator a little bit more.

a7ff8cb9 08/25/2020 07:06 PM James Bryant

Boxedwine will now inform the user if a new version of Wine is available and ask them if they would like to download it.

b97636f1 08/25/2020 01:48 PM James Bryant

#19 I think I finally fixed the mouse/keyboard issue that causes some games to hang. The fix came from studying in more detail winex11.drv/event.c/X11DRV_MsgWaitForMultipleObjectsEx

f5cc33da 06/11/2020 08:12 AM James Bryant

Fixed a couple more issues with the SDL abstraction and marked /dev/fb as experimental and turned it off for all builds.

4a610073 06/08/2020 06:22 PM James Bryant

Fixed some build warning and the emscripten build

da26c373 06/08/2020 05:42 PM James Bryant

Abstracted out the SDL code for events and windows

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