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buildFlags.txt 5.48 KB
changeLog.txt 1.25 KB
commandLine.txt 4.13 KB

Latest revisions

# Date Author Comment
0d74847b 11/04/2020 04:19 PM James Bryant

Fixed an issue with the mac x64 build that causes it crash while starting

edeec5f4 11/04/2020 01:26 AM James Bryant

Merge branch 'james/ARMv8'

  1. Conflicts:
  2. platform/windows/memory64.cpp
  3. project/mac-xcode/Boxedwine/Boxedwine.xcodeproj/project.pbxproj
  4. project/msvc/BoxedWine/BoxedWine/BoxedWine.vcxproj.filters
  5. source/emulation/cpu/x64/x64CPU.cpp...
e4c4481e 11/04/2020 12:52 AM James Bryant

Added bound unit test

352a930a 11/03/2020 05:39 PM James Bryant

Fixed Linux x64 build

0456e41c 11/03/2020 04:41 PM James Bryant

Fixed the XCode build for x64

d051a3cf 11/02/2020 08:44 PM James Bryant

Fixed Linux 32-bit

5a2195ba 11/02/2020 01:03 AM James Bryant

Updated the version to 20.1.2. Also fixed a minor issue with file sytem dependencies.

13584d81 11/02/2020 12:21 AM James Bryant

Restored the ability for the x64 Windows build to map native memory. Now it can map a 64-bit pointer returned from OpenGL and use it in the 32-bit emulated process. This fixes Fire Fight and Age of Empires.

0a1e5d54 11/01/2020 07:41 PM James Bryant

Fixed an issue when a program create a GDI window while a GL window is still open. This fixes a regression with Age of Empires.

cb15bdc0 11/01/2020 04:14 PM James Bryant

Fixed a regression in the dynamic core for the sub instruction when it doesn't need to calculated flags. This was caused by 5e53844 (July 6, 2020)

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