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From 10/06/2020 to 11/04/2020

11/04/2020

04:51 PM Bug #19 (Closed): Mouse Move can cause a game pause
James Bryant
04:19 PM Revision 0d74847b (boxedwine-source): Fixed an issue with the mac x64 build that causes it crash while starting
James Bryant
01:26 AM Revision edeec5f4 (boxedwine-source): Merge branch 'james/ARMv8'
# Conflicts:
# platform/windows/memory64.cpp
# project/mac-xcode/Boxedwine/Boxedwine.xcodeproj/project.pb...
James Bryant
12:52 AM Revision e4c4481e (boxedwine-source): Added bound unit test
James Bryant

11/03/2020

05:39 PM Revision 352a930a (boxedwine-source): Fixed Linux x64 build
James Bryant
04:41 PM Revision 0456e41c (boxedwine-source): Fixed the XCode build for x64
James Bryant

11/02/2020

08:44 PM Revision d051a3cf (boxedwine-source): Fixed Linux 32-bit
James Bryant
01:03 AM Revision 5a2195ba (boxedwine-source): Updated the version to 20.1.2. Also fixed a minor issue with file sytem dependencies.
James Bryant
12:21 AM Revision 13584d81 (boxedwine-source): Restored the ability for the x64 Windows build to map native memory. Now it can map a 64-bit pointer returned from OpenGL and use it in the 32-bit emulated process. This fixes Fire Fight and Age of Empires.
James Bryant

11/01/2020

07:41 PM Revision 0a1e5d54 (boxedwine-source): Fixed an issue when a program create a GDI window while a GL window is still open. This fixes a regression with Age of Empires.
James Bryant
04:14 PM Revision cb15bdc0 (boxedwine-source): Fixed a regression in the dynamic core for the sub instruction when it doesn't need to calculated flags. This was caused by 5e53844 (July 6, 2020)
James Bryant

10/31/2020

12:52 AM Revision f8ef12c9 (boxedwine-source): Added some more cpu unit tests.
James Bryant
 

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